Matrix.zRotation

Returns an identity matrix with an applied rotation around the z-axis (nxn matrices, n >= 3).

struct Matrix(type, int rows_, int cols_)
@safe pure nothrow static
static if((rows == cols) && (rows >= 3))
static if(isFloatingPoint!mt)
zRotation
(
real alpha
)
if (
(rows_ > 0) &&
(cols_ > 0)
)

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