PlaneT.this

Constructs the plane, from either four scalars of type pt or from a 3-dimensional vector (= normal) and a scalar.

  1. this(pt a, pt b, pt c, pt d)
  2. this(vec3 normal, pt d)
    struct PlaneT(type = float)
    @safe pure nothrow
    this
    if (
    isFloatingPoint!type
    )

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